Some might give you copies of certain cards each round and others might increase your mana pool or the rate at which your regen works. These perks are often tailored toward different play styles, and many work well in tandem with each other. ![]() Though the main way to earn artefacts is through levelling up. You often earn them for rescuing hostages, or opening chests. Will I have to try and protect a group of hostages? Is the next area full of enemies? Will I have to contend with a constantly erupting volcano? Its almost impossible to know, and that lends the game a sense of adventure that’s hard to replicate.Īrtefacts act as a sort of perk system. You never quite know what’s around the corner. A structured story would get in the way of the randomised nature of the game. The game doesn’t have much story beyond that. These boss characters eventually become playable once you gain enough player exp. Spare them, and you get an ally who will occasionally pop in to help you out. Kill them and you collect a fat stack of exp and a currency. Once you defeat them, you get the choice to kill or spare them. ![]() At the end of each level you face a boss, typically one of the other playable characters. Along the way, they’ll find themselves managing their encounter paths, all with the goal of getting to Eden. ![]() Players progress through 8 separate worlds, the order of which are determined by a random seed.
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