Note: As a result of the same technical issue preventing Wasp from updating her Health and Match damage, this ability is currently mis-costed at the original 12 AP. Along with Shrink the Swarm, these two abilities provide relatively low cost methods of Swarm management until she wants to bust out Call the Swarm for some real damage. This ability allows Hope to have an inexpensive method of making new Swarm tiles (7 at first, but she gets refunded an amount of that), as well as dealing some enemy team damage, but without the full destruction and attendant tile damage that Call the Swarm creates. (PASSIVE) If there are 3 or less Swarm tiles on the board, this ability becomes Pain Index. Create a random Locked Swarm tile and gain 1 Black AP for every 2 Swarm tiles on the board (rounded up) (up to 12) then deal 2481 damage to the enemy team for each Swarm tile on the board. The time isn't yet right, but the Swarm can make itself known in smaller ways. As well, it now leads to its own ability Grow the Swarm. The power of the ability has been buffed by about 50% base and now always places Black Swarm tiles. This made it pretty much a required 5 point ability if you needed it for Swarm tile generation, but a dump stat due to low healing otherwise. This ability was weird in that it only created Swarm tiles if you stole enough health, which required a number of Swarm tiles on the board at lower levels, but was free at higher levels. (PASSIVE) When there are at least 4 Swarm tiles on the board (max 12), this ability becomes Grow the Swarm. Steal a burst of 1107 health from the target, and an additional 443 health per Swarm tile on the board, then create 1 Black Locked Swarm tile(s). Wasp blasts her enemy to send them reeling. So sure, it's a bit time consuming to get that many tiles, but can be extremely powerful as a healing ability. Removing 9 max Swarm tiles (12 max, keeping 3) would be a 100K total team burst heal. This all new ability allows Hope to get out of the Swarm functionality if she desires, with a refund to some of the cost as well as a very healthy heal. (PASSIVE) If there are 3 or less Swarm tiles on the board, this ability becomes Shrink Tactics. All others are removed, giving allies a burst of 2481 health and gaining 1 Yellow AP for each Swarm tile removed (up to 5 AP). Wasp sees the need for tact, and to unleash the swarm only when necessary. However, it now doesn't change to a copy of Call the Swarm, it now leads to its own ability Shrink the Swarm. Unchanged, this ability already does pretty well for what it's attempting to do. Level 5: Turns the ally Invisible for 4 turns.Level 3: Turns the ally Invisible for 3 turns.(PASSIVE) When there are at least 4 Swarm tiles on the board (max 12), this ability becomes Shrink the Swarm. Turns a selected ally Invisible for 2 turns and places 1 Yellow Locked Swarm tile(s). Taking perfect aim, Wasp shoots a Pym disc to shrink her teammate so they can infiltrate the enemy base. As well, the ability now generates AP off of any destroyed Swarm tile, so it's capable of earning some of the AP back and being a more general AP battery. Still fairly expensive, this ability now deals about 45% more damage, but not only to the target as before. If there are less than 4 Swarm tiles on the board, this power becomes Sting Operation. (PASSIVE) Wasp's match damage is increased by 10% per Swarm tile. With the might of the swarm at her will, Wasp deals 2481 team damage and grows her Swarm tiles, destroying them and three tiles around them, then stuns the enemy team for 1 turn per 3 Swarm tiles destroyed (rounding down) (Destroyed non-Swarm tiles do not generate AP.) Currently, trying to steal a 0 AP pool will create a Swarm tile, when it should only do that when it actually steals AP from that pool. Add onto this a bit of bonus SAP destruction and the ability is useful in niche situations even if you're not interested in stealing AP at that point. Given normal odds, that's going to be 3-4 tiles a usage instead of maybe 2 if the CD survives. Instead of creating a 2-3 turn CD tile that made 1-2 Swarm tiles, it now makes a Swarm tile for each different AP pool stolen. (PASSIVE) If there are 4 or more Swarm tiles on the board, this ability becomes Call the Swarm.Ī more different AP steal (used to steal 2-4 of one pool, now steals up to 6 randomly) makes this less powerful as a direct AP steal, but also makes it much more directly powerful as a Swarm tile creator. For each different color stolen, create 1 Blue Locked Swarm tile and destroy a random enemy Strike, Attack, or Protect tile. The Wasp uses her influence to take the enemy down from within and expose their plans.
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